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SLG_Homebase_Map

This is a mobile game I did in IGG, it is an unannounced SLG project for now, and it is a 3D to 2D sprite game. Despite this as a mobile 2D game, all of our asset are rendered in PBR pipeline, but with a touch of artistic tweak for the desire outcome we are looking for.

In this project I incharged of the art direction of the SLG homebase from prop dressing, buildings creation, to entire scenery layout and style.

I also did benchmarking for building render direction, defining 3D to 2D workflow.

Thanks to the talented internal team members and the great external help, we manage to pull it off within a very short time frame for a game with that much of content within it.