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The Division 2 - Grand Washington Hotel ( Part 2 )

During the development of Division 2. I was part of the Mission Environment Art team at Massive Entertainment , as the main LA for this mission I have supports from other talented artist and it was a team effort.

My main focus on this mission was:
- Propping ( composition and story telling)
- Asset creation ( modular and unique interior structure )
- Initial lighting pass
- Detail prop dressing ( final pass )
- debug & optimization.